Bloodborne and C Game Development
So I haven't got much done in the past couple of weeks because I decided to play Bloodborne and it completely took over my life. I beat every boss and all the chalice dungeons and all that and then proceeded to immediately buy the DLC and replay the entire game on NG+ so that I wouldn't be over leveled. I've loved the souls series since I first played Demon's Souls and had completed every single game except Bloodborne which hadn't gripped me as much for some reason. Having now comprehensively explored the game though, I think it's my new favorite.
It definitely has its flaws. Yar,Ghul Unseen Village's gank squad sucked, it just meant luring them out one by one which felt dumb. I found moving the camera to a sensible place where I could actually see what was happening when fighting large aggressive bosses was sometimes too difficult and frustrating. Finally, a smaller complaint would be the abundance of beast bosses that share similar move sets. (Much more pronounced when going through the chalice dungeons.) Other than those flaws though, the game is a masterpiece. The atmosphere and lore are incredible, the fast paced game play and boss fights are super exhilarating and the music and visuals are the cherry on top. Such a dang good game.
When, not playing Bloodborne I was working on a small IWBTG engine in C. My main reason for doing so is just to write some code that I can re-use for a real project in the future. I also really wanted to test that C was a good development environment for me and it seems like it is. I've had no problems working on the game so far and I have most of the fundamentals and some levels created. I'm thinking about making a small scripting language for the engine so I can make it flexible and usable by others. I'll probably post some screenshots and more information about the project soon. I don't want to drag it out too long so probably in the next few weeks I'll release it and move on.