HTML5 Game




So I finished that HTML5 game I was talking about last time. It didn't really turn out that great. It's very generic and nothing about it is really that interesting. I wanted to put it up regardless to find out how well it performs on peoples computers and whether or not I've made some horrible mistakes in the...
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2014


It's been ages since the last update! Argh! I'm so bad at being consistent. Sorry guys, I'll try harder, I promise. Happy new year everyone by the way! Last year was a good year for me so I'm gonna try and make 2014 even better. I want to finish a few more games and start something big this time round.

So what have I been doing since last we spoke? "Gugarai" is on hold at the moment...
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New Game!


I decided to take a little break from Gugarai to make a little game called Scythe of the Abyss. It's a little action platformer game and it's in the game section now. Please check it out!

Slow work is slow


I'm still making pretty slow progress on the game at the moment. University just started and I'm still getting used to living here. Having said that, I did finish programming the first boss, added an ability system and added more information to saves.

I am currently working on a cutscene system which should allow me to tell a little story. I want to write a simple interpreter that will...
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Moving along


So progress has been a little slow the past few days which is why I haven't updated this blog. I've been moving into a flat in preparation for going to university so that's taken up the majority of my time. I'm back to working on Gugarai now though.



Today I made a decent amount of content for the first area so I think I'm going...
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Pages: 1, 2, 3, 4, 5, 6.

Twitter


Contacting Me


If you would like to get in contact with me, you can do so using the following means:

Email:
joolsreid@live.co.uk

Twitter:
www.twitter.com/epihaumut

You are more likely to catch me on twitter than via that email address but be warned I may take up to a week to reply. I just don't check social things very often. Sorry!