Epihaumut

Welcome

This website is for all the things that I (Jools Reid) make. Feel free to browse by projects and games pages for things that I'm working on and for news on what's happening or just some random rambling check out the blog below!

Blog

Bloodborne and C Game Development

So I haven't got much done in the past couple of weeks because I decided to play Bloodborne and it completely took over my life. I beat every boss and all the chalice dungeons and all that and then proceeded to immediately buy the DLC and replay the entire game on NG+ so that I wouldn't be over leveled. I've loved the souls series since I first played Demon's Souls and had completed every single game except Bloodborne which hadn't gripped me as much for some reason. Having now comprehensively explored the game though, I think it's my new favorite.

It definitely has its flaws. Yar,Ghul Unseen Village's gank squad sucked, it just meant luring them out one by one which felt dumb. I found moving the camera to a sensible place where I could actually see what was happening when fighting large aggressive bosses was sometimes too difficult and frustrating. Finally, a smaller complaint would be the abundance of beast bosses that share similar move sets. (Much more pronounced when going through the chalice dungeons.) Other than those flaws though, the game is a masterpiece. The atmosphere and lore are incredible, the fast paced game play and boss fights are super exhilarating and the music and visuals are the cherry on top. Such a dang good game.

When, not playing Bloodborne I was working on a small IWBTG engine in C. My main reason for doing so is just to write some code that I can re-use for a real project in the future. I also really wanted to test that C was a good development environment for me and it seems like it is. I've had no problems working on the game so far and I have most of the fundamentals and some levels created. I'm thinking about making a small scripting language for the engine so I can make it flexible and usable by others. I'll probably post some screenshots and more information about the project soon. I don't want to drag it out too long so probably in the next few weeks I'll release it and move on.

Carousel and About

I added a carousel to the front page today. I'm not sure what it's gonna contain, probably just links to my newest projects, similar to the previous website. This is the first time I've implemented a HTML5 canvas carousel instead of using a bunch of html elements. It's a lot easier to achieve more complex animation but it does mean the carousel looses all functionality on screen readers or JavaScript disabled browsers. Since the carousel doesn't really have any important links, it doesn't seem like that should be a big problem. I'll probably tidy up the carousel code, make it more customizable and release an open source version which I'll put on the currently non-existent projects page.

I also added the about page today. I'll probably put links to my Twitter, Twitch and Youtube stuff there eventually. Possibly some kind of contact stuff like email since people like to ask questions sometimes.

Such interesting blog content. Wow. I'll post again tomorrow when I add more things.

Getting back to it

I've just finished my last day of university. Feels good to be done. It means I now have time to get to work on finishing this site and then some programming/game development projects!

Today I re-wrote this blog so that is not just static html. This is my first attempt to post to it so hopefully all goes well! The categories feature still isn't in properly but pretty much everything else about the blog should work, (although I've only tested in Chrome so I need to test some other browsers tomorrow). The only bug is pressing the back button on your browser is broken because of the ajax pagination. I'll fix that when ever I can be bothered. Also the loading graphic and transitions need to be improved.

Might try and add some of the missing pages tomorrow. Also I'll try to make some posts about stuff that is actually interesting like my current projects soon. Till then more boring web development blogs and maybe some dumb rambling.

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