WebGL Progress


I'm currently working on translating my framework from canvas to WebGL as I mentioned in the last post. I thought I'd post little updates as I go so I can actually have regular posts on this site again.

I've decided the easiest way to test my progress is to port my Ludum Dare entry, Deep Blue Home. This way I know I've got all the features I need for a full game. One small challenge...
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Deep Blue Home


Woah, I made something!? Another game for Ludum Dare. Go to the games section to check it out! It's also a game made with JavaScript and canvas by me that doesn't suck this time, sweet!



So hey, I'm still making games. I've just been doing university and all that. I've also been trying to figure out...
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HTML5 Game




So I finished that HTML5 game I was talking about last time. It didn't really turn out that great. It's very generic and nothing about it is really that interesting. I wanted to put it up regardless to find out how well it performs on peoples computers and whether or not I've made some horrible mistakes in the...
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2014


It's been ages since the last update! Argh! I'm so bad at being consistent. Sorry guys, I'll try harder, I promise. Happy new year everyone by the way! Last year was a good year for me so I'm gonna try and make 2014 even better. I want to finish a few more games and start something big this time round.

So what have I been doing since last we spoke? "Gugarai" is on hold at the moment...
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New Game!


I decided to take a little break from Gugarai to make a little game called Scythe of the Abyss. It's a little action platformer game and it's in the game section now. Please check it out!

Pages: 1, 2, 3, 4, 5, 6.

Twitter


Contacting Me


If you would like to get in contact with me, you can do so using the following means:

Email:
joolsreid@live.co.uk

Twitter:
www.twitter.com/epihaumut

You are more likely to catch me on twitter than via that email address but be warned I may take up to a week to reply. I just don't check social things very often. Sorry!